There's a story here too, told in Flash-style static cartoons, which has you go all around the world monster hunting. The randomly generated levels are very, very simple, not more than a few square rooms attached to each other, but the variety in enemies keeps things fresh, and every room has lots of barrels and coffins to explode and drops to gather. It frequently drops new, more powerful weapons, with excellent ammo balancing offering just enough but not so much that you can walk around with your finger on the mouse button. Taking a more calm approach than the wonderful Shadowgrounds, the RPG ideas are simple and unintrusive, but let you level your character as you see fit, mostly focusing on creating either a defensive or offensive approach. Below are thoughts and a video of game footage.įirst of all: this is great fun. It's available now from developer Rake In Grass's website, along with a demo to be found here. However, seeing that Larva Mortus is a retro-styled top-down shooter/RPG makes me much more interested. Seeing the phrase "action horror" immediately conjures the image of yet another third-person Resident Evil clone, and not a lot of enthusiasm.
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